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Head to head

10Six Online vs Neverwinter

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2000 · 26 years ago
June 2013 · 13 years ago

Daily players

160 – 75k
3k – 10k

Estimated players

32.7kUp 0.3%
19kDown 0.9%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

10Six OnlineNeverwinter

10Six Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~32.6kUp 0.6%
July 2026~32.4k

Neverwinter

Average monthly estimated players
MonthEstimated playersChange
August 2026~19.1kUp 10%
July 2026~17.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

10Six Online
327kUp 0.3%
Neverwinter
30.8k

10Six Online currently has about 11× as many YouTube subscribers as Neverwinter — 327,000 vs 30,800.

Steam concurrent players

10Six Online
Neverwinter
554Down 41%

Neverwinter currently has 554 peak concurrent Steam players; no comparable data is tracked for 10Six Online.

Discord members

10Six Online
Neverwinter
20.7kUp 0.4%

Neverwinter currently has 20,744 Discord members; no comparable data is tracked for 10Six Online.

Reddit members

10Six Online
Neverwinter
61.2k

Neverwinter currently has 61,214 subreddit members; no comparable data is tracked for 10Six Online.

Twitch viewers

10Six Online
Neverwinter
55Up 67%

Neverwinter currently has 55 live Twitch viewers; no comparable data is tracked for 10Six Online.

How these estimates are made

10Six Online

10Six Online is estimated to have 160 – 75k players a day. Around 59k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Neverwinter

Neverwinter is estimated to have 3k – 10k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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