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Head to head

10Six Online vs Curve Fever

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

February 2000 · 26 years ago
To be announced

Daily players

160 – 74k
No population data

Estimated players

32.6kUp 0.3%
65Down 0.2%

Available on

  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

10Six OnlineCurve Fever

10Six Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~32.5kUp 0.5%
July 2026~32.4k

Curve Fever

Average monthly estimated players
MonthEstimated playersChange
August 2026~65
July 2026~65

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

10Six Online
326kUp 0.3%
Curve Fever
647Down 0.2%

10Six Online currently has about 504× as many YouTube subscribers as Curve Fever — 326,000 vs 647.

How these estimates are made

10Six Online

10Six Online is estimated to have 160 – 74k players a day. Around 59k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Curve Fever

Curve Fever is estimated to have 4 – 2k players a day. Around 2k – 210k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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