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Head to head

10Six Online vs Case 2: Animatronics Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2000 · 27 years ago
August 2018 · 8 years ago

Daily players

160 – 75k
25 – 88

Estimated players

33.1k
382Down 0.1%

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

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Publishers

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Player activity

Smoothed estimated players over time.

10Six OnlineCase 2: Animatronics Survival

10Six Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~33.1kUp 0.5%
September 2026~32.9kUp 0.8%
August 2026~32.7kUp 0.8%
July 2026~32.4k—

Case 2: Animatronics Survival

Average monthly estimated players
MonthEstimated playersChange
October 2026~381Up 0.5%
September 2026~379Up 0.3%
August 2026~378Up 1.1%
July 2026~374—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

10Six Online
331kUp 0.6%
Case 2: Animatronics Survival
—

10Six Online currently has 331,000 YouTube subscribers; no comparable data is tracked for Case 2: Animatronics Survival.

Steam concurrent players

10Six Online
—
Case 2: Animatronics Survival
2

Case 2: Animatronics Survival currently has 2 peak concurrent Steam players; no comparable data is tracked for 10Six Online.

Twitch viewers

10Six Online
—
Case 2: Animatronics Survival
7Up 133%

Case 2: Animatronics Survival currently has 7 live Twitch viewers; no comparable data is tracked for 10Six Online.

How these estimates are made

10Six Online

10Six Online is estimated to have 160 – 75k players a day. Around 60k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Case 2: Animatronics Survival

Case 2: Animatronics Survival is estimated to have 25 – 88 players a day. Around 84k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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