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Head to head

10Six Online vs AdventureQuest 3D

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2000 · 27 years ago
October 2016 · 10 years ago

Daily players

160 – 75k
440 – 2k

Estimated players

32.8kUp 0.3%
2.5kDown 0.4%

Available on

  • Windows
  • Windows
  • macOS
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

10Six OnlineAdventureQuest 3D

10Six Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~32.7kUp 0.8%
July 2026~32.4k

AdventureQuest 3D

Average monthly estimated players
MonthEstimated playersChange
August 2026~2.5kUp 0.4%
July 2026~2.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

10Six Online
328kUp 1.2%
AdventureQuest 3D

10Six Online currently has 328,000 YouTube subscribers; no comparable data is tracked for AdventureQuest 3D.

Steam concurrent players

10Six Online
AdventureQuest 3D
151Down 7.9%

AdventureQuest 3D currently has 151 peak concurrent Steam players; no comparable data is tracked for 10Six Online.

Reddit members

10Six Online
AdventureQuest 3D
13.4kUp 0.6%

AdventureQuest 3D currently has 13,412 subreddit members; no comparable data is tracked for 10Six Online.

Twitch viewers

10Six Online
AdventureQuest 3D
1Down 90%

AdventureQuest 3D currently has 1 live Twitch viewers; no comparable data is tracked for 10Six Online.

How these estimates are made

10Six Online

10Six Online is estimated to have 160 – 75k players a day. Around 59k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

AdventureQuest 3D

AdventureQuest 3D is estimated to have 440 – 2k players a day. Around 190k – 500k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.