Head to head
100 Men vs 1 Gorilla vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
100 Men vs 1 Gorilla
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3k | Up 0.6% |
| August 2026 | ~3k | Up 3.1% |
| July 2026 | ~2.9k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 1.0% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- 100 Men vs 1 Gorilla
- 0
- iRacing
- 810Up 14%
100 Men vs 1 Gorilla currently has 0 peak concurrent Steam players, while iRacing has 810.
Discord members
- 100 Men vs 1 Gorilla
- 2kDown 1.1%
- iRacing
- —
100 Men vs 1 Gorilla currently has 2,008 Discord members; no comparable data is tracked for iRacing.
YouTube subscribers
- 100 Men vs 1 Gorilla
- 24.5k
- iRacing
- 287kUp 0.3%
iRacing currently has about 12× as many YouTube subscribers as 100 Men vs 1 Gorilla — 287,000 vs 24,500.
Reddit members
- 100 Men vs 1 Gorilla
- —
- iRacing
- 244.7kUp 0.8%
iRacing currently has 244,742 subreddit members; no comparable data is tracked for 100 Men vs 1 Gorilla.
Twitch viewers
- 100 Men vs 1 Gorilla
- —
- iRacing
- 984Down 64%
iRacing currently has 984 live Twitch viewers; no comparable data is tracked for 100 Men vs 1 Gorilla.
How these estimates are made
100 Men vs 1 Gorilla
100 Men vs 1 Gorilla is showing no measurable concurrent players on Steam. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


