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0Gravity vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2019 · 7 years ago
February 2017 · 10 years ago

Daily players

No population data
110k – 370k

Estimated players

3Up 4.0%
204.6kDown 7.4%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

0GravityVRChat

0Gravity

Average monthly estimated players
MonthEstimated playersChange
September 2026~3Down 25%
August 2026~4Up 33%
July 2026~3

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~216.9kDown 1.0%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

0Gravity
0
VRChat
42.3kDown 15%

0Gravity currently has 0 peak concurrent Steam players, while VRChat has 42,262.

Discord members

0Gravity
VRChat
416.5kUp 1.2%

VRChat currently has 416,451 Discord members; no comparable data is tracked for 0Gravity.

Reddit members

0Gravity
VRChat
239.8kUp 0.7%

VRChat currently has 239,789 subreddit members; no comparable data is tracked for 0Gravity.

Twitch viewers

0Gravity
VRChat
9.2kUp 23%

VRChat currently has 9,203 live Twitch viewers; no comparable data is tracked for 0Gravity.

YouTube subscribers

0Gravity
VRChat
129kUp 1.6%

VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for 0Gravity.

How these estimates are made

0Gravity

0Gravity is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 110k – 370k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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