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Head to head

Ragnarok Online 2 vs Tom Clancy's The Division

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2013 · 14 years ago
March 2016 · 11 years ago

Daily players

10 – 35
2k – 6k

Estimated players

377Up 0.2%
53k

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Perspectives

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Player activity

Smoothed estimated players over time.

Ragnarok Online 2Tom Clancy's The Division

Ragnarok Online 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~377
September 2026~377Down 0.3%
August 2026~378Down 0.8%
July 2026~381—

Tom Clancy's The Division

Average monthly estimated players
MonthEstimated playersChange
October 2026~53.1kUp 0.5%
September 2026~52.8kUp 0.7%
August 2026~52.5kUp 0.2%
July 2026~52.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ragnarok Online 2
4Down 50%
Tom Clancy's The Division
407Down 68%

Tom Clancy's The Division currently has about 102× as many peak concurrent Steam players as Ragnarok Online 2 — 407 vs 4.

Reddit members

Ragnarok Online 2
530Up 0.2%
Tom Clancy's The Division
429kUp 0.4%

Tom Clancy's The Division currently has about 809× as many subreddit members as Ragnarok Online 2 — 429,012 vs 530.

Twitch viewers

Ragnarok Online 2
0
Tom Clancy's The Division
32Down 54%

Ragnarok Online 2 currently has 0 live Twitch viewers, while Tom Clancy's The Division has 32.

How these estimates are made

Ragnarok Online 2

Ragnarok Online 2 is estimated to have 10 – 35 players a day. Around 76k – 190k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tom Clancy's The Division

Tom Clancy's The Division is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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