Head to head
Guild Wars 2 vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Guild Wars 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~86.5k | Up 1.2% |
| August 2026 | ~85.5k | Up 14% |
| July 2026 | ~75.2k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55k | Up 0.8% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Guild Wars 2
- 3.6kDown 34%
- iRacing
- 627Down 27%
Guild Wars 2 currently has about 5.8× as many peak concurrent Steam players as iRacing — 3,639 vs 627.
Discord members
- Guild Wars 2
- 47.7kDown 0.2%
- iRacing
- —
Guild Wars 2 currently has 47,732 Discord members; no comparable data is tracked for iRacing.
Reddit members
- Guild Wars 2
- 427.8kUp 0.5%
- iRacing
- 245.1kUp 0.7%
Guild Wars 2 currently has about 1.7× as many subreddit members as iRacing — 427,839 vs 245,054.
Twitch viewers
- Guild Wars 2
- 3.5kUp 157%
- iRacing
- 986Down 70%
Guild Wars 2 currently has about 3.6× as many live Twitch viewers as iRacing — 3,524 vs 986.
YouTube subscribers
- Guild Wars 2
- 219kUp 1.9%
- iRacing
- 287kUp 0.3%
iRacing currently has about 1.3× as many YouTube subscribers as Guild Wars 2 — 287,000 vs 219,000.
How these estimates are made
Guild Wars 2
Guild Wars 2 is estimated to have 14k – 48k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
iRacing
iRacing is estimated to have 2k – 6k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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