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Elite: Dangerous vs Hello Kitty AR Kawaii World

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Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

December 2014 · 12 years ago
To be announced

Daily players

15k – 53k
No population data

Estimated players

93.3kUp 2.5%
—

Available on

  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Android
  • iOS

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Elite: Dangerous
3.5kDown 41%
Hello Kitty AR Kawaii World
—

Elite: Dangerous currently has 3,472 peak concurrent Steam players; no comparable data is tracked for Hello Kitty AR Kawaii World.

Discord members

Elite: Dangerous
70.6kDown 0.5%
Hello Kitty AR Kawaii World
—

Elite: Dangerous currently has 70,583 Discord members; no comparable data is tracked for Hello Kitty AR Kawaii World.

Reddit members

Elite: Dangerous
390.7kUp 0.4%
Hello Kitty AR Kawaii World
—

Elite: Dangerous currently has 390,745 subreddit members; no comparable data is tracked for Hello Kitty AR Kawaii World.

Twitch viewers

Elite: Dangerous
255Down 12%
Hello Kitty AR Kawaii World
—

Elite: Dangerous currently has 255 live Twitch viewers; no comparable data is tracked for Hello Kitty AR Kawaii World.

YouTube subscribers

Elite: Dangerous
171k
Hello Kitty AR Kawaii World
—

Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for Hello Kitty AR Kawaii World.

How these estimates are made

Elite: Dangerous

Elite: Dangerous is estimated to have 15k – 53k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Hello Kitty AR Kawaii World

Not enough data collected to estimate this game yet.

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