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Head to head

Anyland vs SoulWorker

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2016 · 10 years ago
April 2016 · 10 years ago

Daily players

No population data
630 – 2k

Estimated players

481Down 1.0%
2.8kDown 4.5%

Available on

  • Windows
  • Windows

Developers

Player activity

Smoothed estimated players over time.

AnylandSoulWorker

Anyland

Average monthly estimated players
MonthEstimated playersChange
September 2026~487Down 1.2%
August 2026~493Down 0.4%
July 2026~495

SoulWorker

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.9kUp 3.1%
August 2026~2.8kUp 0.6%
July 2026~2.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Anyland
0
SoulWorker
106Down 45%

Anyland currently has 0 peak concurrent Steam players, while SoulWorker has 106.

Discord members

Anyland
255Down 0.8%
SoulWorker
2.8kUp 1.6%

SoulWorker currently has about 11× as many Discord members as Anyland — 2,821 vs 255.

Reddit members

Anyland
182
SoulWorker
6.9kUp 0.1%

SoulWorker currently has about 38× as many subreddit members as Anyland — 6,881 vs 182.

YouTube subscribers

Anyland
3.5k
SoulWorker

Anyland currently has 3,530 YouTube subscribers; no comparable data is tracked for SoulWorker.

Twitch viewers

Anyland
SoulWorker
1Down 67%

SoulWorker currently has 1 live Twitch viewers; no comparable data is tracked for Anyland.

How these estimates are made

Anyland

Anyland is showing no measurable concurrent players on Steam. Around 13k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SoulWorker

SoulWorker is estimated to have 630 – 2k players a day. Around 210k – 540k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.