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Head to head

Ace Online vs Final Fantasy XIV Online

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

Ace OnlineFinal Fantasy XIV Online

Ace Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~21Up 5.0%
August 2026~20Up 18%
July 2026~17—

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~327.6kDown 0.7%
August 2026~330k
July 2026~329.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Ace Online
203Up 1.0%
Final Fantasy XIV Online
1.4mUp 0.4%

Final Fantasy XIV Online currently has about 6738× as many subreddit members as Ace Online — 1,367,868 vs 203.

Twitch viewers

Ace Online
0
Final Fantasy XIV Online
4.8kDown 41%

Ace Online currently has 0 live Twitch viewers, while Final Fantasy XIV Online has 4,821.

Steam concurrent players

Ace Online
—
Final Fantasy XIV Online
22.9kDown 7.2%

Final Fantasy XIV Online currently has 22,871 peak concurrent Steam players; no comparable data is tracked for Ace Online.

Discord members

Ace Online
—
Final Fantasy XIV Online
279.1kUp 0.4%

Final Fantasy XIV Online currently has 279,133 Discord members; no comparable data is tracked for Ace Online.

YouTube subscribers

Ace Online
—
Final Fantasy XIV Online
742kUp 0.1%

Final Fantasy XIV Online currently has 742,000 YouTube subscribers; no comparable data is tracked for Ace Online.

How these estimates are made

Ace Online

Ace Online is estimated to have 2 – 890 players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 57k – 200k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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