Head to head
4Story Online vs MechWarrior Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
4Story Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~52 | |
| August 2026 | ~52 | Up 11% |
| July 2026 | ~47 | — |
MechWarrior Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~10.7k | Down 1.4% |
| August 2026 | ~10.8k | Up 0.4% |
| July 2026 | ~10.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- 4Story Online
- 451Up 1.6%
- MechWarrior Online
- 16.3kUp 0.5%
MechWarrior Online currently has about 36× as many subreddit members as 4Story Online — 16,336 vs 451.
Twitch viewers
- 4Story Online
- 1Down 97%
- MechWarrior Online
- 29Down 44%
MechWarrior Online currently has about 29× as many live Twitch viewers as 4Story Online — 29 vs 1.
Steam concurrent players
- 4Story Online
- —
- MechWarrior Online
- 377Down 24%
MechWarrior Online currently has 377 peak concurrent Steam players; no comparable data is tracked for 4Story Online.
Discord members
- 4Story Online
- —
- MechWarrior Online
- 18.5kUp 0.2%
MechWarrior Online currently has 18,479 Discord members; no comparable data is tracked for 4Story Online.
YouTube subscribers
- 4Story Online
- —
- MechWarrior Online
- 19.9k
MechWarrior Online currently has 19,900 YouTube subscribers; no comparable data is tracked for 4Story Online.
How these estimates are made
4Story Online
4Story Online is estimated to have 17 – 8k players a day. Around 8k – 830k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
MechWarrior Online
MechWarrior Online is estimated to have 1k – 4k players a day. Around 250k – 630k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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