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Head to head

12 Tails Online vs World of Warships

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2011 · 16 years ago
September 2015 · 11 years ago

Daily players

58 – 27k
30k – 100k

Estimated players

7Down 58%
91kDown 5.2%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

12 Tails OnlineWorld of Warships

12 Tails Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~9Up 125%
August 2026~4
July 2026

World of Warships

Average monthly estimated players
MonthEstimated playersChange
September 2026~93.8kUp 2.8%
August 2026~91.2kUp 0.2%
July 2026~91k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

12 Tails Online
27Up 2600%
World of Warships
2.5kDown 20%

World of Warships currently has about 94× as many live Twitch viewers as 12 Tails Online — 2,530 vs 27.

Steam concurrent players

12 Tails Online
World of Warships
7.2kDown 37%

World of Warships currently has 7,202 peak concurrent Steam players; no comparable data is tracked for 12 Tails Online.

Discord members

12 Tails Online
World of Warships
216.3kUp 0.6%

World of Warships currently has 216,257 Discord members; no comparable data is tracked for 12 Tails Online.

Reddit members

12 Tails Online
World of Warships
153.7kUp 0.5%

World of Warships currently has 153,734 subreddit members; no comparable data is tracked for 12 Tails Online.

How these estimates are made

12 Tails Online

12 Tails Online is estimated to have 58 – 27k players a day. Around 24k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World of Warships

World of Warships is estimated to have 30k – 100k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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